Playing this way makes the game feel pretty linear, but along the way it's easy to get curious about what's off in some other direction and start exploring. Jason's just this guy, you know? By default, the map screen in Shadow Complex provides you with a bright blue line that shows you exactly where to go next, along with a line of text detailing what you're supposed to be doing next. The foam gun is cool because you can also use it to incapacitate enemies or attach it to walls to create walkways or platforms. You'll get grenades, missiles, and a foam gun, each of which is used to open specific passages. You'll get a jet pack that lets you double and triple jump. Your weapon will upgrade from a simple pistol to some kind of killer auto- shotgun. Though you won't start with much, by the end of the game you'll amass quite the arsenal. It does, however, wrap up just fine at the end, both providing a touch of closure while giving you the impression that this budding conflict is far from over. You'll only learn about your foes by overhearing conversations between enemy soldiers. The game's story is only really a factor in a few specific spots, as there's a real focus on the action. As it turns out, they've teched the hell up, too, because the facility is churning out big mechanized units and some kind of super armor that you'll slowly piece together over the course of the game. As it turns out, you've stumbled upon a base for the Progressive Restoration, some sort of secret terrorist force that's in the final stages planning an attack on San Francisco, with designs to take over the entire country. She's immediately captured, leaving you with nothing but a flashlight. You're just some dude, enticed to go cave exploring in the Pacific Northwest because of some girl you met the night before. The reason this facility is such a mystery is because you're not some super-secret mega spy. So the game progresses as you fight your way through an underground facility, collecting new items and getting closer to figuring out what the heck is going on around there. Much like those games, you're presented with a large world that's sectioned off into areas that can't be accessed without specific items. The game itself is an updated take on the great side-scrolling adventures of the past, like Super Metroid or Castlevania: Symphony of the Night. There's enough to it to probably satisfy people who only like to complete single-player games once, but it's set up in a way that really inspires you to play it again and again. That's the nature of Chair Entertainment's side-scrolling action-adventure. With that out of the way, I started over on a harder difficulty setting. Three hours later, I had cleared the game with 100 percent of the items collected. Given the right equipment, you'll even be able to run on water. Upon completing Shadow Complex-a task that took me close to five hours-the first thing I did was reload my final save so I could go back and collect all of the items I missed.
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